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Creators/Authors contains: "Pediredla, Adithya"

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  1. Abstract We present a wave‐optics‐based BSDF for simulating the corona effect observed when viewing strong light sources through materials such as certain fabrics or glass surfaces with condensation. These visual phenomena arise from the interference of diffraction patterns caused by correlated, disordered arrangements of droplets or pores. Our method leverages the pair correlation function (PCF) to decouple the spatial relationships between scatterers from the diffraction behavior of individual scatterers. This two‐level decomposition allows us to derive a physically based BSDF that provides explicit control over both scatterer shape and spatial correlation. We also introduce a practical importance sampling strategy for integrating our BSDF within a Monte Carlo renderer. Our simulation results and real‐world comparisons demonstrate that the method can reliably reproduce the characteristics of the corona effects in various real‐world diffractive materials. 
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  2. Optical heterodyne detection (OHD) employs coherent light and optical interference techniques (Fig. 1-(A)) to extract physical parameters, such as velocity or distance, which are encoded in the frequency modulation of the light. With its superior signal-to-noise ratio compared to incoherent detection methods, such as time-of-flight lidar, OHD has become integral to applications requiring high sensitivity, including autonomous navigation, atmospheric sensing, and biomedical velocimetry. However, current simulation tools for OHD focus narrowly on specific applications, relying on domain-specific settings like restricted reflection functions, scene configurations, or single-bounce assumptions, which limit their applicability. In this work, we introduce a flexible and general framework for spectral-domain simulation of OHD. We demonstrate that classical radiometry-based path integral formulation can be adapted and extended to simulate the OHD measurements in the spectral domain. This enables us to leverage the rich modeling and sampling capabilities of existing Monte Carlo path tracing techniques. Our formulation shares structural similarities with transient rendering but operates in the spectral domain and accounts for the Doppler effect (Fig. 1-(B)). While simulators for the Doppler effect in incoherent (intensity) detection methods exist, they are largely not suitable to simulate OHD. We use a microsurface interpretation to show that these two Doppler imaging techniques capture different physical quantities and thus need different simulation frameworks. We validate the correctness and predictive power of our simulation framework by qualitatively comparing the simulations with real-world captured data for three different OHD applications—FMCW lidar, blood flow velocimetry, and wind Doppler lidar (Fig. 1-(C)). 
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    Free, publicly-accessible full text available August 1, 2026
  3. Transient absorption spectroscopy (TAS) is a field of study that investigates the dynamic process of chemical compounds. Thanks to the recent emergence of ultrafast pulsed lasers, TAS now extends its reach to studying photochemical reactions occurring within few femtosecond to nanosecond timescales. With ultrafast TAS, changes in sample absorbance or transmittance over time following excitation by pulsed light can be measured at a high temporal resolution -tens of femtoseconds. An application of ultrafast TAS is lifetime measurement for fluorescence decay. However, due to various noise sources (sensor noise, shot noise, unintended photochemical reactions, etc.) during measurement, obtaining a reliable lifetime value often necessitates extensive repetition resulting in experiments lasting several hours. In this paper, we introduce an effective time sampling strategy tailored for lifetime measurement from noisy transient signals. We start with a well-established non-linear curve fitting algorithm and demonstrate that sampling time shifts that maximize the signal derivative (t=τ) will minimize the variance in lifetime estimation. Additionally, we reduce the number of parameters by normalization to ensures the correctness of our algorithm. We demonstrate using simulation that our proposed method outperforms conventional time sampling or normalization methods across various conditions. Especially, we found that proposed method gives same error with 5.5 x less samples compared to the common TAS measurement strategy that uses exponential time sampling with full parameter curve-fitting. Moreover, through real-world TAS measurements, we show that our technique results in 2 - 8 x less standard deviation compared to baseline methods. We expect that our algorithm will be valuable not only for researchers who use TAS but also for researchers across various fields who use time-gated transient cameras for lifetime analysis. 
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  4. Differentiable 3D-Gaussian splatting (GS) is emerging as a prominent technique in computer vision and graphics for reconstructing 3D scenes. GS represents a scene as a set of 3D Gaussians with varying opacities and employs a computationally efficient splatting operation along with analytical derivatives to compute the 3D Gaussian parameters given scene images captured from various viewpoints. Unfortunately, capturing surround view (360° viewpoint) images is impossible or impractical in many real-world imaging scenarios, including underwater imaging, rooms inside a building, and autonomous navigation. In these restricted baseline imaging scenarios, the GS algorithm suffers from a well-known ‘missing cone’ problem, which results in poor reconstruction along the depth axis. In this paper, we demonstrate that using transient data (from sonars) allows us to address the missing cone problem by sampling high-frequency data along the depth axis. We extend the Gaussian splatting algorithms for two commonly used sonars and propose fusion algorithms that simultaneously utilize RGB camera data and sonar data. Through simulations, emulations, and hardware experiments across various imaging scenarios, we show that the proposed fusion algorithms lead to significantly better novel view synthesis (5 dB improvement in PSNR) and 3D geometry reconstruction (60% lower Chamfer distance). 
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  5. Underwater perception and 3D surface reconstruction are challenging problems with broad applications in construction, security, marine archaeology, and environmental monitoring. Treacherous operating conditions, fragile surroundings, and limited navigation control often dictate that submersibles restrict their range of motion and, thus, the baseline over which they can capture measurements. In the context of 3D scene reconstruction, it is well-known that smaller baselines make reconstruction more challenging. Our work develops a physics-based multimodal acoustic-optical neural surface reconstruction framework (AONeuS) capable of effectively integrating high-resolution RGB measurements with low-resolution depth-resolved imaging sonar measurements. By fusing these complementary modalities, our framework can reconstruct accurate high-resolution 3D surfaces from measurements captured over heavily-restricted baselines. Through extensive simulations and in-lab experiments, we demonstrate that AONeuS dramatically outperforms recent RGB-only and sonar-only inverse-differentiable-rendering--based surface reconstruction methods. 
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  6. We introduce Doppler time-of-flight (D-ToF) rendering, an extension of ToF rendering for dynamic scenes, with applications in simulating D-ToF cameras. D-ToF cameras use high-frequency modulation of illumination and exposure, and measure the Doppler frequency shift to compute the radial velocity of dynamic objects. The time-varying scene geometry and high-frequency modulation functions used in such cameras make it challenging to accurately and efficiently simulate their measurements with existing ToF rendering algorithms. We overcome these challenges in a twofold manner: To achieve accuracy, we derive path integral expressions for D-ToF measurements under global illumination and form unbiased Monte Carlo estimates of these integrals. To achieve efficiency, we develop a tailored time-path sampling technique that combines antithetic time sampling with correlated path sampling. We show experimentally that our sampling technique achieves up to two orders of magnitude lower variance compared to naive time-path sampling. We provide an open-source simulator that serves as a digital twin for D-ToF imaging systems, allowing imaging researchers, for the first time, to investigate the impact of modulation functions, material properties, and global illumination on D-ToF imaging performance. 
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  7. Abstract Ultrasonically-sculpted gradient-index optical waveguides enable non-invasive light confinement inside scattering media. The confinement level strongly depends on ultrasound parameters (e.g., amplitude, frequency), and medium optical properties (e.g., extinction coefficient). We develop a physically-accurate simulator, and use it to quantify these dependencies for a radially-symmetric virtual optical waveguide. Our analysis provides insights for optimizing virtual optical waveguides for given applications. We leverage these insights to configure virtual optical waveguides that improve light confinement fourfold compared to previous configurations at five mean free paths. We show that virtual optical waveguides enhance light throughput by 50% compared to an ideal external lens, in a medium with bladder-like optical properties at one transport mean free path. We corroborate these simulation findings with real experiments: we demonstrate, for the first time, that virtual optical waveguides recycle scattered light, and enhance light throughput by 15% compared to an external lens at five transport mean free paths. 
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